Nvidia DLSS 3 Headed to Diablo IV, Redfall, Unreal Engine 5.2, More (2024)

Nvidia DLSS 3 Headed to Diablo IV, Redfall, Unreal Engine 5.2, More (1)

Nvidia has issued a press release ahead of next week's Game Developers Conference (GDC), announcing that DLSS 3 support will expand to several new games and applications for developers. A few featured highlights include DLSS 3 integration into Unreal Engine with the upcoming 5.2 updates and integration with Nvidia's Streamline cross-IHV solution — more on this later.

The announced DLSS 3 game support list includes several current and upcoming titles, featuring Forza Horizon 5, Redfall, and Diablo 4. Integration with Forza Horizon 5 will come as an update on March 28th, while integration with Redfall and Diablo 4 will arrive later this year when the games launch. The Finals closed beta also has DLSS 3 enabled.

Redfall is an upcoming open-world co-op first-person shooter title from the developers Arkane Austin, focused on anti-vampire gameplay. The game will launch on May 2nd. Diablo 4 hardly needs an introduction, as Blizzard's latest title in the Diablo series of RPG games. It adds several new gameplay elements, including class optimizations and full character customization. For more details, check out our sister site PC Gamer's analysis of the game right now. Diablo 4 will officially launch on June 6th.

Additional PC games announcing support at GDC will include Deceive Inc., Gripper, Smalland: Survive the Wilds, and The Finals.

Nvidia DLSS 3 Headed to Diablo IV, Redfall, Unreal Engine 5.2, More (2)

As mentioned above, Unreal Engine 5.2 will make its debut at GDC with DLSS 3 support. That will come in the form of an Unreal Engine 5.2 plug-in that will reduce the integration time of DLSS 3 into Unreal Engine 5 games. This could make DLSS 3 as easy as downloading the plug-in and turning it on, just like a Chrome add-on, though most games with DLSS or other forms of upscaling seem to benefit from fine tuning.

DLSS 3 will also make its debut with Nvidia Streamline, an open-source, cross-vendor framework that simplifies integration of upscaling technologies with games and applications. Basically, this application serves as a "plugin" of sorts that can work with an assortment of different game engines and APIs. Streamline sits between the render API (DX11/12/Vulkan etc) and the game engine itself, and theoretically makes it easy to inject technologies like DLSS, FSR, and XeSS into the rendering pipeline. In practice, it's mostly useful for DLSS integration right now.

DLSS support has grown massively since its inception, with over 270 games and applications now supporting the AI-based upscaling technology. DLSS 3 alone is already available on 28 games and is being adopted substantially quicker than DLSS 2 according to Nvidia. With Nvidia Streamline, Unreal 5.2 engine plugins, and a continued heavy marketing push by Nvidia, you can expect DLSS 3 adoption to expand at an even faster rate. Now we just need some mainstream desktop GPUs that can support it (coming soon, we'd wager).

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Aaron Klotz is a freelance writer for Tom’s Hardware US, covering news topics related to computer hardware such as CPUs, and graphics cards.

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8 CommentsComment from the forums

  • Geezer760

    Diablo VI (6)?

    Reply

  • JarredWaltonGPU

    Geezer760 said:

    Diablo VI (6)?

    I edited, and I am apparently having serious issues typing IV instead of VI. I don't know why, but then my eyes don't even see the error. LOL
    It's fixed now.

    DLSS 6 coming in Diablo VI, FYI! :-D

    Reply

  • Metal Messiah.
    The announced DLSS 3 game support list includes three current and upcoming titles, featuring Forza Horizon 5, Redfall, and Diablo 4.

    One more title you missed. The list should also include the THE FINALS PC game as well. The BETA of The Finals is also shipping with DLSS 3 out of the gate, so that makes the support list 4.

    Although this is a multiplayer game, the game will take advantage of Ray Tracing Global Illumination/RTXGI. Furthermore, it also supports DLSS 3. As per NVIDIA, selected players will discover support for NVIDIA DLSS 3, NVIDIA Reflex and hardware-accelerated RTXGI ray tracing.

    IQcoRHW3losView: https://youtu.be/IQcoRHW3los

    Reply

  • JarredWaltonGPU

    Metal Messiah. said:

    One more title you missed. The list should also include the THE FINALS PC game as well. The BETA of The Finals is also shipping with DLSS 3 out of the gate, so that makes the support list 4.

    Although this is a multiplayer game, the game will take advantage of Ray Tracing Global Illumination/RTXGI. Furthermore, it also supports DLSS 3.

    I removed the "three" and replaced with "several" as we already have this paragraph following that one:

    Additional PC games announcing support at GDC will include Deceive Inc., Gripper, Smalland: Survive the Wilds, and THE FINALS.

    Reply

  • Metal Messiah.

    JarredWaltonGPU said:

    I removed the "three" and replaced with "several" as we already have this paragraph following that one:

    Additional PC games announcing support at GDC will include Deceive Inc., Gripper, Smalland: Survive the Wilds, and THE FINALS.


    Yeah, I have actually already read the full article. I was just pointing out support for DLSS 3 tech, because the above paragraph lists the games which will get support for DLSS 2, except THE FINALS PC game, which was also mentioned.

    So it should have been in the DLSS 3 list of games, because the remaining titles only support DLSS 2 tech (Deceive Inc., Gripper, Smalland: Survive the Wilds ), as of now.

    Reply

  • Geef

    It must be very uncomfortable to sleep with horns like that.

    Reply

  • court655

    What they need to announce is DLSS 3's availability to all of their GPU lineup and cut out the bs. Spare me and everyone the nonsense of tensor core generation blah blah.

    Reply

  • jp7189

    This aggressive work with game developers is what keeps nvidia on top more than anything else. AMD can open source a great tech, but it doesn't mean as much as throwing money at marketing and dev resources.

    Reply

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